![]() ![]() Any fishing spot overrides the normal function of the spot if any. All other spots have 1-3 uses which cannot be seen. The Fish Tank has unlimited uses, while the Magic Well has a visible 3 uses every day. Volcano's and Swamp's fishing spots can be found by defeating Lava Beehive and ◿ ⊣⊢ ⨀ ϟ ‡ respectively. The Cave biome's fishing spot appears as a pool within the room under the first explosion, while Neo Isle's appears as a small vortex in the ocean just offshore. Each rod can only catch fish of same and lower tier, if the result item would be of higher tier than the rod, the player will catch nothing. Otherwise, the fish will swim away.ĭifferent locations give different tiers of catchables. When tapped, the player will receive a catchable. The button will glow blue when the fish is in the circle. There will be a circle in the middle of the screen and a fish swims around it. When interacting with a fishing location while holding a rod, the player will start the mini-game. ![]() It can also be forged or purchased from the Trader. Additionally, the voucher can be fed to the Redeem Machine when in this form, and it will provide an attachment for the weapon in the next slot if applicable.The player will need a fishing rod which will be given by the Retired Knight.The player is still able to deposit it back at the locker or destroy it via the Trash Can but can't do anything more. It is possible to take a voucher from the locker and hold it as a weapon, although it can't be brought into a run and can't be dropped.Due to a bug, when Update 3.0.0 was released, the forge table couldn't forge anything.The Redeem Machine was added in Update 2.6.0.As of Update 2.6.0, there are now three tabs that categorize materials, seeds and vouchers respectively.Since Update 2.5.0, resources are kept in a Locker.Before Update 2.5.0, the collected resources were placed in a small green chest, named "box.".The Computer was non-interactive before version 2.3.0.Before Update 2.2.0, the Trader didn't restock the shop after the player bought something, and interacting with him will refresh the shop with new items, for the cost of 250 gems.It could not be interacted with, however. During Update 2.1.0, there was a present box (same as Shield in Christmas skin) placed at the right border of the room with the material Box.The player could only obtain them through forging. Before Update 1.10.0, weapons that required developing at the Design Table can't be found anywhere except the Forge Table.During Update 1.9.5, there was a mechanical pumpkin head placed inside the Robotics Facility.Due to a bug of Update 1.9.1, weapons gotten in a challenge will not count toward the total forge count that is required to forge the weapon, though the cellar get count remains unaffected.If the player logged in before the three other weapons are added, they will not obtain these placed weapons. The extended area had no weapons before a certain update.Another picture showed the Forge Table with 6 weapons placed in the extended area, while it can only hold 3 in actual release.Before the release of Update 1.8.2 (where this feature was added), some sneak peek pictures showed an alchemy table, which was not in the actual release.Skins can be changed by interacting with the Renovation Project Leader. Attempting to forge a 5th one will cause the hero to say "No more room for weapons." ![]() The Forge Table and the extended area in total can hold 4 weapons.This becomes useful when putting weapons in a Reforging Furnace, as you now have a good idea as to what will come out. The Forge Table is a convenient method to know how the game categorizes weapons.It will not join with the stack of Fertilizer in the Garden once forged though, so it is a one-use item if forged. A forged Fertilizer will also stay in the extended area without going to the Garden.If the weapon is not taken away into a fight, it will appear in the extended area (see below).After being brought into a run they will disappear from the table. The forged weapons can be used only in one run.Any forged weapon will appear on the table, so that the player can grab it.All developed weapons will appear here after being developed.The upgraded versions of Starter Weapons are unavailable as well.Number of obtained times required is depend on rarity of the weapon.A weapon obtained several times will appear on the list of weapons of its category and can be forged at the cost of materials. ![]()
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